-------------- 成就
Ach_Baozou1 = 0x01
Ach_Baozou5 = 0x02
Ach_Baozou10 = 0x03
Ach_Baozou20 = 0x04
Ach_Baozou50 = 0x05
Ach_Baozou100 = 0x06

Ach_Score30 = 0x10
Ach_Score40 = 0x11
Ach_Score50 = 0x12
Ach_Score60 = 0x13
Ach_Score70 = 0x14
Ach_Score80 = 0x15
Ach_Score90 = 0x16
Ach_Score100 = 0x17

Ach_Crystal1 = 0x20
Ach_Crystal5 = 0x21
Ach_Crystal10 = 0x22
Ach_Crystal100 = 0x23
Ach_Crystal500 = 0x24
Ach_Crystal1000 = 0x25
Ach_Crystal5000 = 0x26
Ach_Crystal10000 = 0x27

Ach_LJCut2 = 0x2a
Ach_LJCut5 = 0x2b
Ach_LJCut8 = 0x2c

Ach_Kills10    = 0x2d
Ach_Kills50    = 0x2e
Ach_Kills100   = 0x2f
Ach_Kills500   = 0x30
Ach_Kills1000  = 0x31
Ach_Kills5000  = 0x32
Ach_Kills10000 = 0x33
Ach_NN2 = 0x34
Ach_NN3 = 0x35
Ach_NN4 = 0x36
Ach_NN5 = 0x37
Ach_NN6 = 0x38

Ach_ModelZJWG   = 0x3a
Ach_ModelWXHL   = 0x3b
Ach_ModelHLWSE  = 0x3c
Ach_ModelZJWGE  = 0x3d
Ach_ModelWXHLE  = 0x3e
Ach_ModelSJSKE  = 0x3f

Ach_Time30S = 0x40
Ach_Time1   = 0x41
Ach_Time5   = 0x42
Ach_Time10  = 0x43
Ach_Time50  = 0x44
Ach_Time100 = 0x45

Ach_Brick10 = 0x48
Ach_Brick50 = 0x49
Ach_Brick100 = 0x4a
Ach_Brick500 = 0x4b
Ach_Brick1000 = 0x4c
Ach_Brick5000 = 0x4d
Ach_Brick10000 = 0x4e
Ach_Brick50000 = 0x4f

Ach_BomN1   = 0x50
Ach_BomN10  = 0x51
Ach_BomN100 = 0x52
Ach_BomN500 = 0x53
Ach_BomQ1   = 0x54
Ach_BomQ10  = 0x55
Ach_BomQ100 = 0x56
Ach_BomQ500 = 0x57
Ach_BomS1   = 0x58
Ach_BomS10  = 0x59
Ach_BomS100 = 0x5a
Ach_BomS500 = 0x5b
Ach_BomR1   = 0x5c
Ach_BomR10  = 0x5d
Ach_BomR100 = 0x5e
Ach_BomR500 = 0x5f

Ach_Nil10   = 0x60
Ach_Nil50   = 0x61
Ach_Nil100  = 0x62

Ach_Touter  = 0x6a
Ach_Tili1   = 0x6b
Ach_Tili10  = 0x6c
Ach_Tili50  = 0x6d
Ach_Tili100 = 0x6e

Ach_Weibo1  = 0x70
Ach_Weibo3  = 0x71
Ach_Weibo10  = 0x72
Ach_Weibo30  = 0x73
Ach_Weibo50  = 0x74


---成就类别
AchType_Baozou  = 0x00
AchType_Score   = 0x01
AchType_Time    = 0x02
AchType_Mode    = 0x03
AchType_Boms    = 0x04
AchType_Hunjing = 0x05
AchType_Crytal  = 0x06
AchType_WeiBo   = 0x07
AchType_Combo   = 0x08
AchType_Fight   = 0x09
AchType_WuLiao  = 0x0a

Achieve_IconDatas = {
    [AchType_Baozou] = "achieve_01.png",
    [AchType_Score] = "achieve_02.png",
    [AchType_Time] = "achieve_03.png",
    [AchType_Mode] = "achieve_04.png",
    [AchType_Boms] = "achieve_05.png",
    [AchType_Hunjing] = "achieve_07.png",
    [AchType_Crytal] = "achieve_08.png",
    [AchType_WeiBo] = "achieve_09.png",
    [AchType_Combo] = "achieve_10.png",
    [AchType_Fight] = "achieve_11.png",
    [AchType_WuLiao] = "achieve_13.png",
}

Achieve_Infos = {
    [Ach_Baozou1] = {
        [PName]="激发1次暴走模式",
        [PStage]=AchType_Baozou,
        [PType]=DS_Baozou,
        [PCount]=1,
    },
    --[Ach_Baozou5] = {
    --    [PName]="激发5次暴走模式",
    --    [PStage]=AchType_Baozou,
    --    [PType]=DS_Baozou,
    --    [PCount]=5,
    --},
    [Ach_Baozou10] = {
        [PName]="激发10次暴走模式",
        [PStage]=AchType_Baozou,
        [PType]=DS_Baozou,
        [PCount]=10,
    },
    --[Ach_Baozou20] = {
    --    [PName]="激发20次暴走模式",
    --    [PStage]=AchType_Baozou,
    --    [PType]=DS_Baozou,
    --    [PCount]=20,
    --},
    [Ach_Baozou50] = {
        [PName]="激发50次暴走模式",
        [PStage]=AchType_Baozou,
        [PType]=DS_Baozou,
        [PCount]=50,
    },
    --[Ach_Baozou100] = {
    --    [PName]="激发100次暴走模式",
    --    [PStage]=AchType_Baozou,
    --    [PType]=DS_Baozou,
    --    [PCount]=100,
    --},
    
    [Ach_Score30] = {
        [PName]="获得30W分数",
        [PStage]=AchType_Score,
        [PType]=DS_Score,
        [PCount]=300000,
    },
    [Ach_Score40] = {
        [PName]="获得40W分数",
        [PStage]=AchType_Score,
        [PType]=DS_Score,
        [PCount]=400000,
    },
    [Ach_Score50] = {
        [PName]="获得50W分数",
        [PStage]=AchType_Score,
        [PType]=DS_Score,
        [PCount]=500000,
    },
    [Ach_Score60] = {
        [PName]="获得60W分数",
        [PStage]=AchType_Score,
        [PType]=DS_Score,
        [PCount]=600000,
    },
    [Ach_Score70] = {
        [PName]="获得70W分数",
        [PStage]=AchType_Score,
        [PType]=DS_Score,
        [PCount]=700000,
    },
    [Ach_Score80] = {
        [PName]="获得80W分数",
        [PStage]=AchType_Score,
        [PType]=DS_Score,
        [PCount]=800000,
    },
    [Ach_Score90] = {
        [PName]="获得90W分数",
        [PStage]=AchType_Score,
        [PType]=DS_Score,
        [PCount]=900000,
    },
    [Ach_Score100] = {
        [PName]="获得100W分数",
        [PStage]=AchType_Score,
        [PType]=DS_Score,
        [PCount]=1000000,
    },
    
    [Ach_Crystal1] = {
        [PName]="购买一次水晶币",
        [PStage]=AchType_Crytal,
        [PType]=DS_BuyCrystal,
        [PCount]=1,
    },
    --[Ach_Crystal5] = {
    --    [PName]="购买五次水晶币",
    --    [PStage]=AchType_Crytal,
    --    [PType]=DS_BuyCrystal,
    --    [PCount]=5,
    --},
    [Ach_Crystal10] = {
        [PName]="购买十次水晶币",
        [PStage]=AchType_Crytal,
        [PType]=DS_BuyCrystal,
        [PCount]=10,
    },
    [Ach_Crystal100] = {
        [PName]="积累100枚水晶币",
        [PStage]=AchType_Crytal,
        [PType]=DS_Crystal,
        [PCount]=100,
    },
    [Ach_Crystal500] = {
        [PName]="积累500枚水晶币",
        [PStage]=AchType_Crytal,
        [PType]=DS_Crystal,
        [PCount]=500,
    },
    [Ach_Crystal1000] = {
        [PName]="积累1000枚水晶币",
        [PStage]=AchType_Crytal,
        [PType]=DS_Crystal,
        [PCount]=1000,
    },
    --[Ach_Crystal5000] = {
    --    [PName]="积累5000枚水晶币",
    --    [PStage]=AchType_Crytal,
    --    [PType]=DS_Crystal,
    --    [PCount]=5000,
    --},
    --[Ach_Crystal10000] = {
    --    [PName]="积累10000枚水晶币",
    --    [PStage]=AchType_Crytal,
    --    [PType]=DS_Crystal,
    --    [PCount]=10000,
    --},
    [Ach_LJCut2] = {
        [PName]="连击两次",
        [PStage]=AchType_Combo,
        [PType]=DS_Combo,
        [PCount]=2,
    },
    [Ach_LJCut5] = {
        [PName]="连击五次",
        [PStage]=AchType_Combo,
        [PType]=DS_Combo,
        [PCount]=5,
    },
    [Ach_LJCut8] = {
        [PName]="连击八次",
        [PStage]=AchType_Combo,
        [PType]=DS_Combo,
        [PCount]=8,
    },
    
    [Ach_Kills10] = {
        [PName]="累积击杀10名敌人",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=10,
    },
    [Ach_Kills50] = {
        [PName]="累积击杀50名敌人",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=50,
    },
    [Ach_Kills100] = {
        [PName]="累积击杀100名敌人",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=100,
    },
    [Ach_Kills500] = {
        [PName]="累积击杀500名敌人",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=500,
    },
    [Ach_Kills1000] = {
        [PName]="累积击杀1000名敌人",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=1000,
    },
    [Ach_Kills5000] = {
        [PName]="累积击杀5000名敌人",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=5000,
    },
    --[Ach_Kills10000] = {
    --    [PName]="累积击杀10000名敌人",
    --    [PStage]=AchType_Fight,
    --    [PType]=DS_Skill,
    --    [PCount]=10000,
    --},
    [Ach_NN2] = {
        [PName]="获得二等兵头衔",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=20,
    },
    [Ach_NN3] = {
        [PName]="获得精英勇士头衔",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=80,
    },
    [Ach_NN4] = {
        [PName]="获得战斗英雄头衔",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=320,
    },
    [Ach_NN5] = {
        [PName]="获得王国复仇者头衔",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=1280,
    },
    [Ach_NN6] = {
        [PName]="获得无双战神头衔",
        [PStage]=AchType_Fight,
        [PType]=DS_Skill,
        [PCount]=5120,
    },
    [Ach_ModelZJWG] = {
        [PName]="开启拯救王国模式",
        [PStage]=AchType_Mode,
        [PType]=DS_ModeOp,
        [PCount]=GameMode_ZJWG,
    },
    [Ach_ModelWXHL] = {
        [PName]="开启无限回廊模式",
        [PStage]=AchType_Mode,
        [PType]=DS_ModeOp,
        [PCount]=GameMode_WXHL,
    },
    [Ach_ModelHLWSE] = {
        [PName]="通关魂力无双模式",
        [PStage]=AchType_Mode,
        [PType]=DS_ModeEnd,
        [PCount]=GameMode_HLWS,
    },
    --[Ach_ModelSJSKE] = {
    --    [PName]="通关水晶时空模式",
    --    [PStage]=AchType_Mode,
    --    [PType]=DS_ModeEnd,
    --    [PCount]=GameMode_SJSK,
    --},
    [Ach_ModelZJWGE] = {
        [PName]="通关拯救王国模式",
        [PStage]=AchType_Mode,
        [PType]=DS_ModeEnd,
        [PCount]=GameMode_ZJWG,
    },
    --[Ach_ModelWXHLE] = {
    --    [PName]="进行无限回廊模式",
    --    [PStage]=AchType_Mode,
    --    [PType]=DS_ModePlay,
    --    [PCount]=GameMode_WXHL,
    --},
    [Ach_Time30S] = {
        [PName]="累积时间30分钟",
        [PStage]=AchType_Time,
        [PType]=DS_GameTime,
        [PCount]=30*60,
    },
    [Ach_Time1] = {
        [PName]="累积时间1小时",
        [PStage]=AchType_Time,
        [PType]=DS_GameTime,
        [PCount]=60*60,
    },
    [Ach_Time5] = {
        [PName]="累积时间5小时",
        [PStage]=AchType_Time,
        [PType]=DS_GameTime,
        [PCount]=5*60*60,
    },
    [Ach_Time10] = {
        [PName]="累积时间10小时",
        [PStage]=AchType_Time,
        [PType]=DS_GameTime,
        [PCount]=10*60*60,
    },
    [Ach_Time50] = {
        [PName]="累积时间50小时",
        [PStage]=AchType_Time,
        [PType]=DS_GameTime,
        [PCount]=50*60*60,
    },
    --[Ach_Time100] = {
    --    [PName]="累积时间100小时",
    --    [PStage]=AchType_Time,
    --    [PType]=DS_GameTime,
    --    [PCount]=100*60*60,
    --},
    --[Ach_Brick10] = {
    --    [PName]="消除10枚魂晶",
    --    [PStage]=AchType_Hunjing,
    --    [PType]=DS_HunJing,
    --    [PCount]=10,
    --},
    --[Ach_Brick50] = {
    --    [PName]="消除50枚魂晶",
    --    [PStage]=AchType_Hunjing,
    --    [PType]=DS_HunJing,
    --    [PCount]=50,
    --},
    [Ach_Brick100] = {
        [PName]="消除100枚魂晶",
        [PStage]=AchType_Hunjing,
        [PType]=DS_HunJing,
        [PCount]=100,
    },
    [Ach_Brick500] = {
        [PName]="消除500枚魂晶",
        [PStage]=AchType_Hunjing,
        [PType]=DS_HunJing,
        [PCount]=500,
    },
    [Ach_Brick1000] = {
        [PName]="消除1000枚魂晶",
        [PStage]=AchType_Hunjing,
        [PType]=DS_HunJing,
        [PCount]=1000,
    },
    [Ach_Brick5000] = {
        [PName]="消除5000枚魂晶",
        [PStage]=AchType_Hunjing,
        [PType]=DS_HunJing,
        [PCount]=5000,
    },
    [Ach_Brick10000] = {
        [PName]="消除10000枚魂晶",
        [PStage]=AchType_Hunjing,
        [PType]=DS_HunJing,
        [PCount]=10000,
    },
    --[Ach_Brick50000] = {
    --    [PName]="消除50000枚魂晶",
    --    [PStage]=AchType_Hunjing,
    --    [PType]=DS_HunJing,
    --    [PCount]=50000,
    --},
    --[Ach_BomN1] = {
    --    [PName]="使用普通炸弹1次",
    --    [PStage]=AchType_Boms,
    --    [PType]=DS_UseBom,
    --    [PCount]=1,
    --    [PModel]=Item_Bom,
    --},
    [Ach_BomN10] = {
        [PName]="使用普通炸弹10次",
        [PStage]=AchType_Boms,
        [PType]=DS_UseBom,
        [PCount]=10,
        [PModel]=Item_Bom,
    },
    [Ach_BomN100] = {
        [PName]="使用普通炸弹100次",
        [PStage]=AchType_Boms,
        [PType]=DS_UseBom,
        [PCount]=100,
        [PModel]=Item_Bom,
    },
    --[Ach_BomN500] = {
    --    [PName]="使用普通炸弹500次",
    --    [PStage]=AchType_Boms,
    --    [PType]=DS_UseBom,
    --    [PCount]=500,
    --    [PModel]=Item_Bom,
    --},
    --[Ach_BomQ1] = {
    --    [PName]="使用区域炸弹1次",
    --    [PStage]=AchType_Boms,
    --    [PType]=DS_UseBom,
    --    [PCount]=1,
    --    [PModel]=Item_BomArce,
    --},
    [Ach_BomQ10] = {
        [PName]="使用区域炸弹10次",
        [PStage]=AchType_Boms,
        [PType]=DS_UseBom,
        [PCount]=10,
        [PModel]=Item_BomArce,
    },
    [Ach_BomQ100] = {
        [PName]="使用区域炸弹100次",
        [PStage]=AchType_Boms,
        [PType]=DS_UseBom,
        [PCount]=100,
        [PModel]=Item_BomArce,
    },
    --[Ach_BomQ500] = {
    --    [PName]="使用区域炸弹500次",
    --    [PStage]=AchType_Boms,
    --    [PType]=DS_UseBom,
    --    [PCount]=500,
    --    [PModel]=Item_BomArce,
    --},
    --[Ach_BomS1] = {
    --    [PName]="使用十字炸弹1次",
    --    [PStage]=AchType_Boms,
    --    [PType]=DS_UseBom,
    --    [PCount]=1,
    --    [PModel]=Item_BomCorss,
    --},
    [Ach_BomS10] = {
        [PName]="使用十字炸弹10次",
        [PStage]=AchType_Boms,
        [PType]=DS_UseBom,
        [PCount]=10,
        [PModel]=Item_BomCorss,
    },
    [Ach_BomS100] = {
        [PName]="使用十字炸弹100次",
        [PStage]=AchType_Boms,
        [PType]=DS_UseBom,
        [PCount]=100,
        [PModel]=Item_BomCorss,
    },
    --[Ach_BomS500] = {
    --    [PName]="使用十字炸弹500次",
    --    [PStage]=AchType_Boms,
    --    [PType]=DS_UseBom,
    --    [PCount]=500,
    --    [PModel]=Item_BomCorss,
    --},
    --[Ach_BomR1] = {
    --    [PName]="使用随机炸弹1次",
    --    [PStage]=AchType_Boms,
    --    [PType]=DS_UseBom,
    --    [PCount]=1,
    --    [PModel]=Item_BomRandom,
    --},
    [Ach_BomR10] = {
        [PName]="使用随机炸弹10次",
        [PStage]=AchType_Boms,
        [PType]=DS_UseBom,
        [PCount]=10,
        [PModel]=Item_BomRandom,
    },
    [Ach_BomR100] = {
        [PName]="使用随机炸弹100次",
        [PStage]=AchType_Boms,
        [PType]=DS_UseBom,
        [PCount]=100,
        [PModel]=Item_BomRandom,
    },
    --[Ach_BomR500] = {
    --    [PName]="使用随机炸弹500次",
    --    [PStage]=AchType_Boms,
    --    [PType]=DS_UseBom,
    --    [PCount]=500,
    --    [PModel]=Item_BomRandom,
    --},
    --[Ach_Weibo1] = {
    --    [PName]="发送1条微博",
    --    [PStage]=AchType_WeiBo,
    --    [PType]=DS_WeiBo,
    --    [PCount]=1,
    --},
    --[Ach_Weibo3] = {
    --    [PName]="发送3条微博",
    --    [PStage]=AchType_WeiBo,
    --    [PType]=DS_WeiBo,
    --    [PCount]=3,
    --},
    --[Ach_Weibo10] = {
    --    [PName]="发送10条微博",
    --    [PStage]=AchType_WeiBo,
    --    [PType]=DS_WeiBo,
    --    [PCount]=10,
    --},
    --[Ach_Weibo30] = {
    --    [PName]="发送30条微博",
    --    [PStage]=AchType_WeiBo,
    --    [PType]=DS_WeiBo,
    --    [PCount]=30,
    --},
    --[Ach_Weibo50] = {
    --    [PName]="发送50条微博",
    --    [PStage]=AchType_WeiBo,
    --    [PType]=DS_WeiBo,
    --    [PCount]=50,
    --},
    [Ach_Nil10] = {
        [PName]="点击未解封的模式10次",
        [PStage]=AchType_WuLiao,
        [PType]=DS_ClickNil,
        [PCount]=10,
    },
    [Ach_Nil50] = {
        [PName]="点击未解封的模式50次",
        [PStage]=AchType_WuLiao,
        [PType]=DS_ClickNil,
        [PCount]=50,
    },
    [Ach_Nil100] = {
        [PName]="点击未解封的模式100次",
        [PStage]=AchType_WuLiao,
        [PType]=DS_ClickNil,
        [PCount]=100,
    },

    --[Ach_Touter] = {
    --    [PName]="完成新手教程",
    --    [PStage]="其它成就",
    --    [PType]=DS_Tortal,
    --    [PCount]=1,
    --},
    --[Ach_Tili1] = {
    --    [PName]="消耗1点体力值",
    --    [PStage]="其它成就",
    --    [PType]=DS_Tili,
    --    [PCount]=1,
    --},
    --[Ach_Tili10] = {
    --    [PName]="消耗10点体力值",
    --    [PStage]="其它成就",
    --    [PType]=DS_Tili,
    --    [PCount]=10,
    --},
    --[Ach_Tili50] = {
    --    [PName]="消耗50点体力值",
    --    [PStage]="其它成就",
    --    [PType]=DS_Tili,
    --    [PCount]=50,
    --},
    --[Ach_Tili100] = {
    --    [PName]="消耗100点体力值",
    --    [PStage]="其它成就",
    --    [PType]=DS_Tili,
    --    [PCount]=100,
    --},
}















